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Upon returning The Skeleton Key to the Sepulcher the Player is given a chance to choose one of three Agent abilities granted to those who serve Nocturnal. Once engaged in the Main questline the Player, as well as Brynjolf, takes an Oath to serve Nocturnal and use the new advantage against Mercer Frey. Prior to playing the Thieves Guild questline the Nightingale trinity consisted of Gallus (a former Guild Master), Mercer Frey the current Guild Master, and a mysterious woman by the name of Karliah. Although very few Guild members know of the Nightingales, many believe in the unquantifiable 'Luck' the Guild possesses. Even though this is the case, the Nightingales are a faction sworn to secrecy and their existence has purposely been made to seem like a legend by current and past members of the Nightingales. The well-being of the Thieves Guild relies heavily on Nocturnal's content or displeasure with the current Nightingales according to Karliah. The Nightingales make their home in Nightingale Hall. After their death they continue to serve Nocturnal as Nightingale Sentinels. While most members certainly take the Oath very seriously, they are not worshipping Nocturnal as a deity, but respecting her as the patron of thieves. Contrary to popularized misconceptions, the Oath is considered a business transaction rather than a religious matter. In return, Nightingales use the abilities granted to them for whatever they see fit to do in life. Members of the order take the Oath: the Skeleton Key must remain at the Twilight Sepulcher, the Temple of Nocturnal, which must be protected from all threats, even in death, until Nocturnal accepts the spirit of a Nightingale into the Evergloam, her plane of Oblivion. Although there is no formal association between the two factions and most guild members are unaware of this arrangement, the Trinity is usually very influential on how the guild operates (Nightingales even claim to be the source of the guild's phrase "walk with the shadows"). Members are typically chosen from the higher echelons of the Thieves Guild. Skyrim nightingale mods#Many other Nightingale mods also add the Barter enchantment to the hood, and I wanted to make mine different from the others.The Nightingale Trinity, usually called simply the Nightingales, are a trio of highly skilled thieves dedicated to the service of Nocturnal. Save the main armor piece, I wanted each piece to have a max of three enchantments. Q: "Will you add a Fortify Barter enchantment to the hood like other Thieves's Guild armors?"Ī: "No. I hope you enjoy being the assassin you've always wanted to be using this mod! WARNING: Upon uninstallation, you may still have the extra enchantments, remove and re-equip the armor to restore it to normal! Extract the EnhancedNightingale.esp to your Skyrim/Data folder! This will remove the enhanced enchantments, but not the armor itself. To uninstall, remove it from your profile. Skyrim nightingale install#Just install via the download to NMM button. Values may be subject to change in future versions. Stamina Regeneration Rate is increased by 10%/25%/40%Ĭarrying Capacity is increased by 25/35/50 Increases One-handed Damage by 15%/20%/25% Increases Lockpicking Chance by 15%/20%/25% Skyrim nightingale upgrade#Added the ability to fully upgrade the armor set if the player has the Daedric Smithing Perk.ĭecreases the cost of Illusion Spells by 10%/15%/20%Ĭan breathe underwater indefinitely (all levels) Skyrim nightingale mod#The reason for not removing the leveled effect is to keep this mod compatible with mods that remove the leveled effect from Quest Rewards. Below, the stats with forward slashes show the difference in the leveled equipment. NOTE: This mod does not remove the "leveled" effect on the armor, so if you want the best version of the armor set, you'll either have to be at least level 32 when you get it or use the Console to add it. ![]() The armor can also be upgraded fully if you have the Daedric Smithing Perk. New enchantments added to each piece of armor to enhance your abilities as an assassin-type character. Since I loved the look, I thought I'd give it more power while keeping it semi-balanced. But, the armor set needed some more power to it. I've seen many mods that give too many enchantments to the armor set, and thus, in my opinion, make it too powerful. What's different about your mod from other Nightingale ones? ![]() Love the look of the Nightingale Armor? Tired of the poor enchantments? Become the ultimate assassin with my enhanced armor! ![]()
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7/1/2023 05:02:40 pm
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